Project Overview

01

Features

02

Objective

03

Insights & Testing

04

Design & Development

05

Download Resume

Contact

Ice App

Ice is an AI-powered social app where your Persona kicks off conversations—skip the small talk, feel the vibe. Perfect for anyone who hates small talk but loves real connection. Break more ice, roll the dice. I was the founding designer alongside 3 engineers; we built it as a social experiment and tested it with Columbia students. From idea to a functional MVP, we spent 5 months on this project.Jan 2024- May 2024

 

 

02

Features

Ice lets users create a unique AI Persona that reflects their story, interests, and personality through curated icebreakers. Instead of jumping straight into conversations, matches engage with your Persona first in a 20-message limit chat, helping both sides get a vibe check without pressure. You can review these chats, decide who you connect with, and “break the ice” to reveal your identity. From personality-first matchmaking to easing the anxiety of small talk, every feature is designed to make meeting people feel natural, fun, and low-pressure.

Onboarding

Explore Page

Chats

Profile

03

Objective

The idea originated as a social experiment after hearing countless complaints from people in New York about how hard it was to make friends or date in the city, with many frustrated by the challenge of small talk on dating apps.

Along with three other Columbia University grads, we built the MVP within 5 months from the idea to a fully developed app, testing with Columbia students and launching on the App Store.

3.1

How might we

make small talk effortless/eliminate it?

let AI clones/personas do the small talk for users.

make connecting with someone not based on superficial reasons?

have a randomize button, don’t reveal full name.

make it a personalized and safe experience?

only allow verified college students be a part, allow voice cloning for AI.

04

Insights

4.1

Research & Testing Insights

Final MVP Adjustments

To address the discomfort, we decided to show a blurred image of the person for the final MVP. We adjusted some other interaction experiences. Feedback suggested that the design resembled a retro game, so I refined the visual elements to better align with the app’s intended vibe.

Mid-fidelity testing

 I created a fun mid-fi design and tested it with Columbia grads, who responded positively to the visual aesthetics. However, we noticed that not displaying a picture of the person interacting with the bot made users uncomfortable.

Lo-fidelity testing

In the low-fi phase, I experimented with different concepts for the explore page, focusing on task flows. Initially, I considered a map-based UI, but given the need to launch the app quickly, we opted for a simpler swiping interface, which was faster and more intuitive. Made other interaction changes.

Our testing audience

With each of our testing phase, we released test flight on app store, testing with our friends for bugs, as well as went around Columbia recruiting users for the app and asking them to test for us. We tested with over 150 users.

My Role and development

We conducted multiple interviews, tree testing, open and closed card sorting, and cultural probes

to inform our design process and decide the features for the MVP.

Visually, we aimed to reflect the company's values by creating a modern yet vibrant aesthetic. The goal was to blend a sleek AI-inspired look with retro elements, ensuring it felt like a social media platform rather than a game

I was the sole/Founding Product Designer, leading the end-to-end design and development of ICE, an AI-driven app using voice cloning to help users meet new people.I led the product strategy, roadmap, planning, testing, and research. Though we didn’t secure funding, the app was featured in a New York Times article. https://www.nytimes.com/2024/11/14/technology/ai-dating-apps.html

05

Design & Development

ethereal gradient

Reach out to learn more!

© Sejal’s Portfolio

All Rights Reserved

Project Overview

01

Features

02

Objective

03

Insights

04

Design & Development

05

Ice App

Ice is an AI-powered social app where your Persona kicks off conversations—skip the small talk, feel the vibe. Perfect for anyone who hates small talk but loves real connection. Break more ice, roll the dice. I was the founding designer alongside 3 engineers; we built it as a social experiment and tested it with Columbia students. From idea to a functional MVP, we spent 5 months on this project.Jan 2024- May 2024

 

 

02

Features

Ice lets users create a unique AI Persona that reflects their story, interests, and personality through curated icebreakers. Instead of jumping straight into conversations, matches engage with your Persona first in a 20-message limit chat, helping both sides get a vibe check without pressure. You can review these chats, decide who you connect with, and “break the ice” to reveal your identity. From personality-first matchmaking to easing the anxiety of small talk, every feature is designed to make meeting people feel natural, fun, and low-pressure.

Onboarding

Explore Page

Chats

Profile

03

Objective

The idea originated as a social experiment after hearing countless complaints from people in New York about how hard it was to make friends or date in the city, with many frustrated by the challenge of small talk on dating apps.

Along with three other Columbia University grads, we built the MVP within 5 months from the idea to a fully developed app, testing with Columbia students and launching on the App Store.

3.1

How might we

make small talk effortless/eliminate it?

let AI clones/personas do the small talk for users.

make connecting with someone not based on superficial reasons?

have a randomize button, don’t reveal full name.

make it a personalized and safe experience?

only allow verified college students be a part, allow voice cloning for AI.

04

Insights

4.1

Research & Testing Insights

Our testing audience

With each of our testing phase, we released test flight on app store, testing with our friends for bugs, as well as went around Columbia recruiting users for the app and asking them to test for us. We tested with over 150 users.

Lo-fidelity testing

In the low-fi phase, I experimented with different concepts for the explore page, focusing on task flows. Initially, I considered a map-based UI, but given the need to launch the app quickly, we opted for a simpler swiping interface, which was faster and more intuitive. Made other interaction changes.

Mid-fidelity testing

 I created a fun mid-fi design and tested it with Columbia grads, who responded positively to the visual aesthetics. However, we noticed that not displaying a picture of the person interacting with the bot made users uncomfortable.

Final MVP Adjustments

To address the discomfort, we decided to show a blurred image of the person for the final MVP. We adjusted some other interaction experiences. Feedback suggested that the design resembled a retro game, so I refined the visual elements to better align with the app’s intended vibe.

My Role and development

We conducted multiple interviews, tree testing, open and closed card sorting, and cultural probes

to inform our design process and decide the features for the MVP.

Visually, we aimed to reflect the company's values by creating a modern yet vibrant aesthetic. The goal was to blend a sleek AI-inspired look with retro elements, ensuring it felt like a social media platform rather than a game

I was the sole/Founding Product Designer, leading the end-to-end design and development of ICE, an AI-driven app using voice cloning to help users meet new people.I led the product strategy, roadmap, planning, testing, and research. Though we didn’t secure funding, the app was featured in a New York Times article. https://www.nytimes.com/2024/11/14/technology/ai-dating-apps.html

05

Design & Development

ethereal gradient

Reach out to learn more!

© Sejal’s Portfolio

All Rights Reserved

Project Overview

01

Features

02

Objective

03

Insights & Testing

04

Design & Development

05

Download Resume

Contact

Ice App

Ice is an AI-powered social app where your Persona kicks off conversations—skip the small talk, feel the vibe. Perfect for anyone who hates small talk but loves real connection. Break more ice, roll the dice. I was the founding designer alongside 3 engineers; we built it as a social experiment and tested it with Columbia students. From idea to a functional MVP, we spent 5 months on this project.Jan 2024- May 2024

 

 

02

Features

Ice lets users create a unique AI Persona that reflects their story, interests, and personality through curated icebreakers. Instead of jumping straight into conversations, matches engage with your Persona first in a 20-message limit chat, helping both sides get a vibe check without pressure. You can review these chats, decide who you connect with, and “break the ice” to reveal your identity. From personality-first matchmaking to easing the anxiety of small talk, every feature is designed to make meeting people feel natural, fun, and low-pressure.

Onboarding

Explore Page

Chats

Profile

03

Objective

The idea originated as a social experiment after hearing countless complaints from people in New York about how hard it was to make friends or date in the city, with many frustrated by the challenge of small talk on dating apps.

Along with three other Columbia University grads, we built the MVP within 5 months from the idea to a fully developed app, testing with Columbia students and launching on the App Store.

3.1

How might we

make small talk effortless/eliminate it?

let AI clones/personas do the small talk for users.

make connecting with someone not based on superficial reasons?

have a randomize button, don’t reveal full name.

make it a personalized and safe experience?

only allow verified college students be a part, allow voice cloning for AI.

04

Insights

4.1

Research & Testing Insights

Our testing audience

With each of our testing phase, we released test flight on app store, testing with our friends for bugs, as well as went around Columbia recruiting users for the app and asking them to test for us. We tested with over 150 users.

Lo-fidelity testing

In the low-fi phase, I experimented with different concepts for the explore page, focusing on task flows. Initially, I considered a map-based UI, but given the need to launch the app quickly, we opted for a simpler swiping interface, which was faster and more intuitive. Made other interaction changes.

Mid-fidelity testing

 I created a fun mid-fi design and tested it with Columbia grads, who responded positively to the visual aesthetics. However, we noticed that not displaying a picture of the person interacting with the bot made users uncomfortable.

Final MVP Adjustments

To address the discomfort, we decided to show a blurred image of the person for the final MVP. We adjusted some other interaction experiences. Feedback suggested that the design resembled a retro game, so I refined the visual elements to better align with the app’s intended vibe.

My Role and development

We conducted multiple interviews, tree testing, open and closed card sorting, and cultural probes

to inform our design process and decide the features for the MVP.

Visually, we aimed to reflect the company's values by creating a modern yet vibrant aesthetic. The goal was to blend a sleek AI-inspired look with retro elements, ensuring it felt like a social media platform rather than a game

I was the sole/Founding Product Designer, leading the end-to-end design and development of ICE, an AI-driven app using voice cloning to help users meet new people.I led the product strategy, roadmap, planning, testing, and research. Though we didn’t secure funding, the app was featured in a New York Times article. https://www.nytimes.com/2024/11/14/technology/ai-dating-apps.html

05

Design & Development

ethereal gradient

Reach out to learn more!

© Sejal’s Portfolio

All Rights Reserved